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š„ Gundam TCG Launch Week: How Sealed Format Works (and How to Win)
The Gundam TCG is officially launchingāand if you're cracking packs this week or heading to a local event, you're probably staring at your pile of pulls thinking... "Wait, how do I build a deck from this?"
Donāt worryāweāve got you.
This quick guide breaks down the two sealed formats youāll encounter and dives deeper into the most common one: the 30-card booster-only format. Whether youāre brand-new or a seasoned TCG player, this oneās for you.
š² Two Sealed Formats: Know the Rules Before You Build
1ļøā£ Booster-Only Sealed
Open 4 booster packs
Build a 30-card deck
No color restrictions
You can run any number of copies of the same card
This is fast, aggressive, and perfect for launch eventsālike the one Iāll be at on July 28th at Lone Star Pack Breaks in Texas!
2ļøā£ Starter Deck + Booster Sealed
Open 1 Starter Deck + 4 booster packs
Build a 50-card deck
Also has no color restrictions
Again, you can run as many copies of a card as you want
This format feels more like constructed, but most local events will run the 30-card version, so letās go deeper on that.
āļø 30-Card Sealed: Build Smart, Not Big
Hereās the key: 30 cards means every card counts.
Youāre not just tossing in your strongest units. You need to:
Play cards that curve out well
Include early plays, not just flashy 6-cost finishers
Look for synergy, not just raw power
Too many new players make the mistake of going ābig or bustāābut in a small deck, clunky cards stall your whole game. You want:
1ā3 cost units to open strong
A few 4ā5 cost threats to control midgame
One or two heavy-hitters if the game goes long
Think of it like assembling a mobile suit squadāevery unit has to pull its weight.
š§ Keywords That Matter in Sealed
These 6 keywords appear across many cardsāand if you understand how they work, you can build around them and win games other players throw away.
š§ <Repair>
At the end of your turn, damaged units heal. Great for board control and grinding out value.
š„ <Breach>
Deal extra damage to your opponentās shield zone when you destroy a unit in battle. Great for applying pressure fast.
š ļø <Support>
Rest this unit during your main phase to give AP to another friendly unit. Best used with units that want to attack right away.
š”ļø <Blocker>
Redirect an enemy attack to this unit. Critical for protecting key threats or your base.
āļø <First Strike>
Deal damage before the opponent during battle. Amazing for trading up and keeping your board intact.
āļø <High-Maneuver>
Bypass <Blocker> units while attacking. Use it to target backline threats or finish off bases.
š§© Pro Tip: If you pull multiple cards with synergy between <Support> and <First Strike>, that combo can win you games outright.
š Come Play with Us
Iāll be at Lone Star Pack Breaks in Texas on July 28th for their sealed launch eventāif you're in the area, swing by and say hey!
And if youāre enjoying this guide and want more Gundam TCG content like:
šØ Deck builds
š® Gameplay breakdowns
š§ Strategy tips
š¦ Sealed format challenges
š Subscribe to my YouTube channel [insert link] so you donāt miss a single drop.
š TL;DR Recap
Two formats: 30-card (Booster Only) and 50-card (Starter + Booster)
No color or card limitsājust build what works
Focus on curve, not just flashy cards
Master these keywords: Repair, Breach, Support, Blocker, First Strike, High-Maneuver
Come say hi at Lone Star Pack Breaks on July 28th
Letās build smarter, play sharper, and make launch week one to remember.
āCarlos from TCG HQ